# SECTION 4 - BANK HEIST

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#### 4A – Team Size

Tier 2 Violation\
Heist teams must consist of 2 to 5 participants.

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#### 4B – Planning

Tier 3 Violation\
Teams are encouraged to plan their heist over at least three RP sessions. A Priority Ticket must be opened before conducting the heist to:

* Share screenshots of preparation
* List all involved members
* Confirm coordination with staff

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#### 4C – Post-Heist Dye Pack Mechanic

Tier 2 Violation (if ignored)\
After the heist, teams choose between two outcomes:

* Option 1 – Accept the Loss: A dye pack explodes in one of the cash bags, costing the crew 25% of total payout.
* Option 2 – Take the Risk: A staff member flips a coin.
* Heads: Dye pack is a dud—no loss, team keeps all the cash.
* Tails: Dye pack explodes—25% payout loss and one member must roleplay being visibly covered in dye for 5 RP sessions.

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#### 4D – Cooldown Period

Tier 2 Violation\
Each group may conduct one bank heist every 4 full RP sessions to encourage spacing and buildup.

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#### 4E – Heist Duration

Tier 2 Violation\
Teams must remain inside the bank for at least 8 minutes to simulate cash grab and police response.

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#### 4F – Approved Locations

Tier 3 Violation\
Heists must occur within the designated AOP. Out-of-AOP heists require pre-approval in the Priority Ticket.

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#### 4G – Communication

Tier 2 Violation\
When the heist begins, notify the server via SonoranCAD with the bank’s location to simulate a civilian call-in and trigger police response.

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#### 4H – Fair Play

Tier 4 Violation\
Using glitched/invisible clothing, bugged inventory items, or unfair exploits during a heist is prohibited.

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#### 4I – Bank Cash Reserves

Tier 1 Violation (if misrepresented in RP)

* Fleeca Bank: $575,000
* Blaine County Savings: $1,750,000
* Pacific Standard: $4,800,000\
  Payouts may vary depending on scene quality and realism.

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#### 4J – Money Laundering Requirement

Tier 3 Violation\
Any funds kept after the dye pack scenario must be laundered over 2+ RP sessions with realistic roleplay and a laundering fee paid to an in-game service. Unlaundered money is unusable after 48 hours.

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#### 4K – Authorization

Tier 3 Violation\
All bank heists must be submitted via Priority Ticket and approved by a Manager or Jr. Manager to ensure scheduling and avoid conflicts.


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